We looked at the Hardy Boyz’ arsenal of finishers, so now it’s time to check out one of their long-time rivals in the Dudley Boyz. How devastating were the Dudley Boyz with their own arsenal? Let’s find out!
Whassup
As you know, when you say this move’s name, you must be annoying as hell in saying it. The move itself involves bud Bully Ray holding the opponent’s legs open while they’re on the mat, making a target for D-Von who dives off the top turnbuckle with a headbutt to the groin.
It’s simple as hell in execution and a little much for a low blow. A diving headbutt? From the top turnbuckle? To their groin?
It should’ve ended matches but low blows have always made for weird pinfalls even for heels. A wrestler has to be quick with it and a Whassup as tag team move required a little extra just to get it done.
DOOM Scale: 3.75 out of 5
Superbomb
While this isn’t the Dudley Boyz’ most known finisher, it was easily their backup finishing move and their main move to send a message. Honestly, with the table included, their Superbomb—a powerbomb by Bully Ray from the second turnbuckle or any elevated surface—sends a bigger message than their primary finisher.
Once Bully Ray did the Superbomb and went into that trance state, you knew that the Dudley Boyz were both on board with the carnage they’ve caused.
DOOM Scale: 5 out of 5
3D II
The Dudley Death Drop II was the inverted version of the original. Instead of hoisting the opponent up into a pancake slam, D-Von lifts them into a backdrop suplex while Bully Ray finishes them off with the neckbreaker.
It always had finisher potential but didn’t was merely overshadowed by the original 3D getting the Dudley Boyz championships and the Superbomb putting people through tables in bombastic fashion.
As a result, the 3D II comes off as an experiment that didn’t pan out as expected but it still has a use.
DOOM Scale: 3 out of 5
The Dudley Death Drop/3D
Finally, the Dudley Death Drop. This was a finisher that just got the job done. To me, this is the perfect tag team finisher. The setup is pretty straightforward in that one team member can lift an opponent into a pancake slam either by lifting them or catching them off the ropes.
The part that really completes the move—the neckbreaker—can really only be done from what angle and position the heavy lifter determine. In any case, it’s a move where it’s hard for an opponent to get out of or counter not because of complexity.
It’s because the 3D is so simple and has the power to spare that once they’re up and off their feet, they’re often down and eating the mat in short order!
DOOM Scale: 5 out of 5
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